Build-in effects

Last edited 2026-02-27


Clickteam Fusion 2.5 has 8 different built-in effects, originating from MMF2, where they were called "Ink Effects".

These effects cannot be edited, and some are exclusive to Software Display Mode.

Effect

Description

Windows 

(Software / DirectDraw)

Windows (Direct3D 8)

Windows (Direct3D 9)

Windows (Direct3D 11)

Android (OpenGL ES)

iOS

(OpenGL ES)

macOS (OpenGL ES)

HTML5

Haxe

(Linux)

Haxe

(WebGL)

Add

Self and Background colors are added

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Unknown

Unknown

Unknown

Subtract

Self and Background colors are subtracted

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Unknown

Unknown

Unknown

Inverted

Self colors are inverted

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Unknown

Unknown

Unknown

Monochrome

From Self colors, luminance is returned

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Unknown

Unknown

Unknown

Semi-transparent

Color transparency on a scale from 0 to 127; (0 means visible, 127 means not visible)

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Unknown

Unknown

Unknown

AND

An AND logic gate is used between Self and Background colors.

Yes

No

No

No

No

No

No

Unknown

Unknown

Unknown

OR

An OR logic gate is used between Self and Background colors.

Yes

No

No

No

No

No

No

Unknown

Unknown

Unknown

XOR

An XOR logic gate is used between Self and Background colors.

Yes

No

No

No

No

No

No

Unknown

Unknown

Unknown


The meaning of colors in the Type column:

Color

Description

Green

This effect works in this runtime.

Yellow

It is unknown whether it works (requires confirmation)

Red

This effect does not work in this runtime.

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