Camera Object
Objects / Tails7 Objects / Camera Object (23 June, 2026)
This object is responsible for setting the position and rotation in the shader applied to Tails7 Render Ground
It has a built-in very basic 360° movement system located in the Camera Object -> Position behavior (Modifies the _TargetX and _TargetY variables).
- W, A, S, D for movement on the X and Y axes.
- Left Arrow, Right Arrow responsible for rotation on the X axis.
- Z, X responsible for rotation on the Y axis.
- Up Arrow, Down Arrow responsible for rotation on the Z axis (Limited from -60° to 60°).
- Q, E responsible for changing the distortion level (Limited from 0 to 1).
Alterable Values
|
Variable index |
Variable name |
Description |
Default value |
Required version |
|
0 / A |
_TargetX |
Variable specifies where the camera should have its position on the X axis. |
(Automatically) |
R1.0.1_10.05.25 |
|
1 / B |
_TargetY |
Variable specifies where the camera should have its position on the Y axis. |
||
|
3 / D |
_OffsetX |
Variable specifies the offset of the final position on the X axis. |
0.0 |
|
|
4 / E |
_OffsetY |
Variable specifies the offset of the final position on the Y axis. |
||
|
2 / C |
_Radius |
This variable specifies what the radius should be between the target point and the final point. |
Alterable Strings
|
Variable index |
Variable name |
Description |
Default value |
Required version |
|
0 / A |
_PositionMode |
This variable specifies which position interpretation mode should be used, i.e., how the camera should behave. |
FIRST_PERSON_LERP |
R1.0.1_10.05.25 |
Modes in _PositionMode
|
Value |
Description |
Required version |
|
"DEFAULT" |
This mode causes the camera to follow the target object, maintaining a constant radius and distance. It moves in a circle around the target, maintaining a constant angle and distance. This is the basic tracking mode. |
R1.0.1_10.05.25 |
|
"FIRST_PERSON" |
This mode causes the camera to simulate a first-person perspective view, based on the distortion level. Its position is adjusted depending on the distortion value:
|
|
|
"FIRST_PERSON_LERP" |
This mode causes the camera to smoothly transition to a first-person view using interpolation. The distortion effect is softened by smooth transitions, resulting in smaller camera position changes than in the basic FIRST_PERSON mode. |
|
|
"ORBITAL_VIEW" |
This mode causes the camera to move in an orbit around the target object, with additional depth consideration. |
R1.0.2_29.11.25 |
|
"NONE" |
No operations. |
R1.0.1_10.05.25 |
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