Objects / Other / Sprites (23 June, 2026)


In Tails7, sprites act as "objects" located in space; they are 2D (flat) objects that create the illusion of depth based on distance.


Sprites can be divided into:

  • Objects - Actual objects such as NPCs, trees, and items.
  • Backgrounds - Objects intended to serve as “ambient” elements in the background; when the camera moves toward these background objects, they remain in the "background", such as the sun/moon, clouds, or mountains in the background.


Sprites are not like a simple "plane" with a texture applied, as is common in true 3D engines.

Sprites in Tails7 use "Active" objects straight from Clickteam Fusion and always give the illusion of "facing" the camera, aka "billboarding" (to reduce this effect even slightly, use multiple animation frames and change their "angle").



See also:

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