Objects / Tails7 Objects / Info Object / Variables (23 June, 2026)


Alterable Values 

Variable index

Variable name

Description

Default value

Required version

12 / M

_WorldSize

This variable specifies the world density level, by default it is set to 1, if for example we set it to 2 then the movement distance, as well as objects, will be 2 times smaller.


(Don't recommend changing this variable)

1.0

R1.0.1_10.05.25

5 / F

_TargetZLayer

This variable specifies on which layer the Tails7 Render Ground object should be created.

2

6 / G

_PosX

A value calculated automatically by Position Mode;


Variable returns information about the X position of the Tails7 Camera Object.

(Automatically)

7 / H

_PosY

A value calculated automatically by Position Mode;


Variable returns information about the Y position of the Tails7 Camera Object.

8 / I

_PosZ

Variable contains information about the Z position and can simultaneously set this Z position of the camera.

1.0

9 / J

_RotX

Variable contains information about the rotation on the X axis and can simultaneously set this X rotation of the camera.

0.0

10 / K

_RotY

Variable contains information about the rotation on the Y axis and can simultaneously set this Y rotation of the camera.

0.0

11 / L

_RotZ

Variable contains information about the rotation on the Z axis and can simultaneously set this Z rotation of the camera.

0.0

4 / E

_Distortion

Variable contains information about the distortion level and can simultaneously set this distortion of the camera.

1.0

13 / N

_RotXPointX

Variable contains information about the X rotation point offset on the X axis and can simultaneously set this value.

0.0

14 / O

_RotXPointY

Variable contains information about the X rotation point offset on the Y axis and can simultaneously set this value.

0.0

28 / AC

_RotYPointX

Variable contains information about the Y rotation point offset on the X axis and can simultaneously set this value.

0.0

29 / AD

_RotYPointY

Variable contains information about the Y rotation point offset on the Y axis and can simultaneously set this value.

0.0

15 / P

_Scale

Variable contains information about the ground texture scale on both axes and can simultaneously set this value.

1.0

16 / Q

_ScaleX

Variable contains information about the ground texture scale on the X axis and can simultaneously set this value

1.0

17 / R

_ScaleY

Variable contains information about the ground texture scale on the Y axis and can simultaneously set this value.

1.0

18 / S

_PosOffsetX

Variable contains information about the texture offset on the X axis (given in texCoord values i.e., from 0 to 1) and can simultaneously set this value.

0.0

19 / T

_PosOffsetY

Variable contains information about the texture offset on the Y axis (given in texCoord values i.e., from 0 to 1) and can simultaneously set this value.

0.0

3 / D

_TextureID

Variable contains information about which ground texture frame should be used when creating the Tails7 Ground Render object and can simultaneously set this value.

1

20 / U

_TextureSizeX

Variable contains information about the ground texture scale on the X axis, similar to _ScaleX but here pixel units are used and can simultaneously set this value.

2048

25 / Z

_TextureSizeY

Variable contains information about the ground texture scale on the Y axis, similar to _ScaleY but here pixel units are used and can simultaneously set this value.

2048

23 / X

_ResolutionX

This variable specifies what target resolution you plan for the X axis, it matters for calculations that use, for example, the factor.

1280

24 / Y

_ResolutionY

This variable specifies what target resolution you plan for the Y axis, it matters for calculations that use, for example, the factor.

720

0 / A

_RenderMinimumSize

A value calculated automatically by Startup Set Render;


This variable contains information about the smallest value among _ResolutionX and _ResolutionY;

TODO: Should this be moved to the Cache object?

(Automatically)

1 / B

_RenderMiddleSizeX

A value calculated automatically by Startup Set Render;


This variable returns Frame Width / 2.0

TODO: Should this be moved to the Cache object?

2 / C

_RenderMiddleSizeY

A value calculated automatically by Startup Set Render;


This variable returns Frame Height / 2.0

TODO: Should this be moved to the Cache object?

21 / V

_ScaleFactorX

A value calculated automatically by Startup Set Render;


This variable returns Frame Width / ( _ResolutionX( "Tails7 Info Object" ) + 0.0 )

TODO: Should this be moved to the Cache object?

22 / W

_ScaleFactorY

A value calculated automatically by Startup Set Render;


This variable returns Frame Height / ( _ResolutionY( "Tails7 Info Object" ) + 0.0 )

TODO: Should this be moved to the Cache object?

26 / AA

_WidthRatio

A value calculated automatically by Startup Set Render;


This variable returns Frame Width / 320.0

TODO: Should this be moved to the Cache object?

27 / AB

_AspectCorrection

A value calculated automatically by Startup Set Render;


This variable returns 1.25 - ( _WidthRatio( "Tails7 Info Object" ) - 1.0 ) * 0.3

TODO: Should this be moved to the Cache object?

Alterable Strings

Variable index

Variable name

Description

Default value

Required version

0 / A

_Version

This variable informs which version of Tails7 you are currently using.

This value always changes with each new release.

R1.0.3_04.04.26

R1.0.1_10.05.25

1 / B

_API

A value calculated automatically by Startup Set Render;


Variable informs which graphics API the game is currently;

  • On Windows, this returns: Direct3D 8, Direct3D 9, Direct3D 11, DirectDraw or CPU;
  • On iOS and Android, this returns OpenGL ES;
  • On macOS this return OpenGL;

(Automatically)

Flags

Variable index

Variable name

Description

Default value

Required version

0 / A

_Update

This variable activates the creation of Tails7 Ground Render objects from scratch. It is useful when you want to change the ground object texture if the texture has a different resolution.

False

R1.0.1_10.05.25

1 / B

_IsUpdating

A value calculated automatically by Startup Set Render;

Temporary variable that informs about the status of creating Tails7 Ground Render objects when the _Update flag is activated.

(Automatically)

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