Introduction / Welcome to Tails7 (23 June, 2026)


Tails7 is a lightweight and advanced Mode7 engine for Clickteam Fusion that allows you to create pseudo-3D games and applications using primarily the "magic of Pixel and Vertex Shaders" without additional extensions (.mfx).


The engine has a built-in "Modes" system that defines how an object is mapped, displayed on screen, and how distance, scale, layering, visibility, and rotation are calculated.


Why Tails7?

  • No extensions - The engine runs natively in Clickteam Fusion, relying primarily on shaders.
  • Cross-platform support - Allows for compilation for Windows, Android, iOS, and macOS without major issues.
  • Fully modular - Need something unique? Add your own mode, YOU have full control!
  • Built-in polygons - Simple wall shapes that go a long way.
  • Open-Source - Use, modify, and share. The entire project is licensed under the MIT License.

Created with the Personal Edition of HelpNDoc: Full-featured Documentation generator