Welcome
Introduction / Welcome to Tails7 (23 June, 2026)
Tails7 is a lightweight and advanced Mode7 engine for Clickteam Fusion that allows you to create pseudo-3D games and applications using primarily the "magic of Pixel and Vertex Shaders" without additional extensions (.mfx).
The engine has a built-in "Modes" system that defines how an object is mapped, displayed on screen, and how distance, scale, layering, visibility, and rotation are calculated.
Why Tails7?
- No extensions - The engine runs natively in Clickteam Fusion, relying primarily on shaders.
- Cross-platform support - Allows for compilation for Windows, Android, iOS, and macOS without major issues.
- Fully modular - Need something unique? Add your own mode, YOU have full control!
- Built-in polygons - Simple wall shapes that go a long way.
- Open-Source - Use, modify, and share. The entire project is licensed under the MIT License.
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