Introduction / What's new? (23 June, 2026)


The list of changes for each version will be posted here:

R1.0.3_22.06.26a / June 22, 2026 (Preview 3)

  • "STATIC" Scale Mode has been fixed; previously, scaling was only relative to the X-axis; now it is relative to both the X and Y axes.

R1.0.3_22.06.26 / June 22, 2026 (Preview 2)

  • Variable _LayerOffset for Quad and Polygon were not being used; they are now
  • Variable _FixValue in Quad was not being used; it is now
  • Variable _FixValue has been removed from Polygon since it isn’t needed
  • The rules for the _API variable in Info Object have been changed; for Direct3D8, Direct3D9, and Direct3D11, it now returns Direct3D 8, Direct3D 9, and Direct3D 11 (i know, big change lol)
  • For iOS and Android, _API now returns OpenGL ES
  • For macOS, _API now returns OpenGL

R1.0.3_04.04.26 / April 4, 2026 (Preview 1)

  • There are now two types of polygons! - The old polygons (which were included in versions R1.0.1 and R1.0.2) are now labeled "Quad"; the new polygons feature perspective corrections and do not disappear when they are too close.
  • Calls to behavior calculations for engine objects are now explicit - the engine code contains a loop that calls each function individually.
  • Partial support for Depth Buffer has been added (for Direct3D 9 only; Beta test).
  • Fixed the "TO_CAMERA_XYZ" Layer Mode - the Z position is now calculated correctly.
  • Entire Visible Mode has been fixed.
  • Background Gradient objects have been updated to support camera positioning along the Z-axis for negative coordinates.
  • Clickteam Fusion 2.5+ (Build 296.9) or later is required



R1.0.2_29.11.25 / November 29, 2025

  • Many modes have been renamed; there is no backward compatibility
  • Improvements in optimization by adding a new Tails7 Cache object
  • Added "Rotation mode" which allows you to decide how the object should be rotated
  • New Modes for Mapping Screen Mode etc.
  • Added compatibility for Android, iOS, and macOS.
  • Partially fixed the gradient system for camera rotation points.

R1.0.2_18.05.25 / May 18, 2025

  • New Mapping Mode that supports camera rotation around the Y axis.
  • Fixed a bug with ground texture scaling/offset.
  • Rebuilt background gradient system to work with camera rotation in Y axis.
  • Unused variables left in R1.0.1 for mapping calculations were used.
  • Clickteam Fusion 2.5+ (Build 296.7) or later is required.



R1.0.1_13.05.25 / May 13, 2025

  • Hotfix


R1.0.1_10.05.25 / May 10, 2025

  • First public release of the engine

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