Objects / Tails7 Objects / Player Hitbox (23 June, 2026)


Player Hitbox defines the camera's position along the X and Y axes within a frame; it also serves as the reference point for the Camera Object.

Any movement of this object is controlled in Tails7 Camera Object -> Position.

Player Hitbox is also used in the Tails7 Mapper Object -> Layer Mode to calculate the Z-ordering of objects using a mode based on the hitbox’s position.


Note

Since version R1.0.2_29.11.25 this object has changed its name from Player Hitbox to Tails7 Player Hitbox.


This aims to prevent situations where you have an object with the same name in your project and you want to paste the Tails7 base into your project, so that Fusion correctly interprets that these are two separate objects.

Alterable Values 

Variable index

Variable name

Description

Default value

Required version

0 / A

_Speed

It determines the speed of movement relative to the X and Y axes using a built-in simple motion system

15

R1.0.1_10.05.25

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