Objects / Tails7 Objects / Mapper Object / Mapping Mode (23 June, 2026)


This behavior calculates most of how the object should be mapped.


In this behavior, the closest Tails7 Render Ground relative to the Tails7 Center Point is always selected.

This is intended to identify the main object that will be used for calculations.


In this event, variables are set on the Tails7 Cache object that will be used for Mapping Mode calculations;


Next, on this behavior obtains the _DistanceX and _DistanceY variables of objects from the 3D.Objects Group, which were calculated by Distance Mode, and converts them to the final variables (_FinalX and _FinalY) for a position modified by perspective, similar to a shader.

Different modes

Value

Description

Required version

"R1.0.1"

The original version of the mode that converts the initial position to fit the perspective in the shader.


This version does not support rotation camera in Y-Axis!

R1.0.1_10.05.25

"R1.0.1_SKY"

An additional mode that works similarly to "R1.0.1" but does not use the Z position for camera calculation, ideal for background objects such as clouds, stars, sun, mountains, and similar elements.


This version does not support rotation camera in Y-Axis!

"R1.0.2"

Currently the main mode that converts the initial position to fit the perspective in the shader.


This is a fix for the "R1.0.1" mode that supports Y-Axis camera rotation.

R1.0.2_18.05.25

"R1.0.2_SKY"

An additional mode that works similarly to "R1.0.2" but does not use the Z position for camera calculation, ideal for background objects such as clouds, stars, sun, mountains, and similar elements.


This is a fix for the "R1.0.1_SKY" mode that supports Y-Axis camera rotation.

R1.0.2_29.11.25

"NONE"

No operations.

R1.0.1_10.05.25


Note

Setting a value other than those on the list (or "NONE")  will cause this behavior to be ignored.


See also:

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