Objects / Tails7 Objects / Mapper Object / Visible Mode (23 June, 2026)


This behavior is a behavior responsible for scaling objects.


Modes determines when the object should be visible or not and is mainly intended for sprites.


Note that it takes the camera's direction and does not show objects that are behind the camera.

Different modes

Value

Description

Required version

"DEFAULT"

The object's visibility range is 160° (<=100° / 260°>=).

(Also automatically sets the object's visibility)

R1.0.1_10.05.25

"DEFAULT_EX"

The object's visibility range is 160° (<=100° / 260°>=).

"CLOSE_FADE"

A mode similar to "DEFAULT", but this one is intended for polygon points, and the object's visibility range is 210° (<=75° / 285°>=).

(Also automatically sets the object's visibility)

"CLOSE_FADE_EX"

A mode similar to "DEFAULT", but this one is intended for polygon points, and the object's visibility range is 210° (<=75° / 285°>=).

"CLOSE_LINE"

A mode similar to "DEFAULT", but this one is intended for line points, and the object's visibility range is 200° (<=80° / 280°>=).

(Also automatically sets the object's visibility)

R1.0.2_29.11.25

"CLOSE_LINE_EX"

A mode similar to "DEFAULT", but this one is intended for line points, and the object's visibility range is 200° (<=80° / 280°>=).

"NONE"

No operations.

R1.0.1_10.05.25


Note

Setting a value other than those on the list (or "NONE")  will cause this behavior to be ignored.


As of version R1.0.2_29.11.25, many modes have changed their names:

  • From "DEFAULTEX" to "DEFAULT_EX"
  • From "CLOSEFADE" to "CLOSE_FADE"
  • From "CLOSEFADEEX" to "CLOSE_FADE_EX"


See also:

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