Objects / Tails7 Objects / Mapper Object / Mapping Screen Mode (23 June, 2026)


This behavior calculates the  final screen position of objects from the 3D.Objects Group.


Uses the values _FinalX and _FinalY, which are the final results from Mapping Mode.

Different modes

Value

Description

Required version

"DEFAULT"

Returns _FinalX and _FinalY directly to the object's position on the X and Y axes.

R1.0.1_10.05.25

"DEFAULT_ONLY_X"

Returns _FinalX directly to the object's position on the X axis.

R1.0.2_29.11.25

"DEFAULT_ONLY_Y"

Returns _FinalX directly to the object's position on the Y axis.

"CLAMP"

Returns _FinalX and _FinalY and modifies it to clamp the value from 0 to Frame Width for X and from 0 to Frame Height for Y, then returns it to the object on the X and Y axes.

R1.0.1_10.05.25

"CLAMP_X"

Returns _FinalX and _FinalY and modifies _FinalX to clamp the value from 0 to Frame Width , then returns it to the object on the X and Y axes.

"CLAMP_Y"

Returns _FinalX and _FinalY and modifies _FinalY to clamp the value from 0 to Frame Height , then returns it to the object on the X and Y axes.

"INVERTED"

Returns _FinalX and _FinalY and modifies the values by inverting them from the center of the screen, i.e. Frame Width / 2.0 - _FinalX for X, and for Y, returns Frame Height / 2.0 - _FinalY, then returns it to the object on the X and Y axes.

"INVERTED_X"

Returns _FinalX and _FinalY and modifies only X which is inverted from the center of the screen, i.e. Frame Width / 2.0 - _FinalX , then returns it to the object on the X and Y axes.

"INVERTED_Y"

Returns _FinalX and _FinalY and modifies only Y which is inverted from the center of the screen, i.e. Frame Height / 2.0 - _FinalY , then returns it to the object on the X and Y axes.

"PSX"

Returns _FinalX and _FinalY and modifies them to simulate the characteristic PSX/PlayStation 1 style of object or polygon placement on the screen, then returns it to the object on the X and Y axes.

R1.0.2_29.11.25

"NONE"

No operations.

R1.0.1_10.05.25


Note

Setting a value other than those on the list (or "NONE")  will cause this behavior to be ignored.


As of version R1.0.2_29.11.25, many modes have changed their names:

  • From "CLAMPX" to "CLAMP_X"
  • From "CLAMPY" to "CLAMP_Y"
  • From "INVERTEDX" to "INVERTED_X"
  • From "INVERTEDY" to "INVERTED_Y"


See also:

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