Shaders
Objects / Other / Polygons / Polygon / Shaders (23 June, 2026)
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Shader name |
Description |
Category |
Preview |
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Tails7 Polygon (Texture) |
A basic polygon shader that uses four points (A, B, C, D) to transform the texture to create a polygon effect. |
Default |
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Tails7 Polygon With Blending Mode Addition (Background) |
A polygon shader with blending background. The background colors (what's underneath) are added with the polygon's texture color. |
Blending Mode |
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Tails7 Polygon With Blending Mode Division (Background) |
A polygon shader with blending background. The background colors (what's underneath) are divided with the polygon's texture color. |
Blending Mode |
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Tails7 Polygon With Blending Mode Multiplication (Background) |
A polygon shader with blending background. The background colors (what's underneath) are multiplied with the polygon's texture color. |
Blending Mode |
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Tails7 Polygon With Blending Mode Subtraction (Background) |
A polygon shader with blending background. The background colors (what's underneath) are subtracted with the polygon's texture color. |
Blending Mode |
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Tails7 Polygon Colored Vertex (Texture) [Flat Shading] |
A polygon shader with colored vertices. Both vertices A and C are assigned a color; since this is flat shading, it divides the polygon into two parts, with one part having one color and the other having the other. |
Colored, Shading |
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Tails7 Polygon Colored Vertex With Addition (Texture) [Flat Shading] |
A polygon shader with colored vertices. Both vertices A and C are assigned a color; since this is flat shading, it divides the polygon into two parts, with one part having one color and the other having the other. The colors of these vertices are added to the texture colors |
Colored, Shading |
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Tails7 Polygon Colored Vertex With Division (Texture) [Flat Shading] |
A polygon shader with colored vertices. Both vertices A and C are assigned a color; since this is flat shading, it divides the polygon into two parts, with one part having one color and the other having the other. The colors of these vertices are divided to the texture colors |
Colored, Shading |
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Tails7 Polygon Colored Vertex With Multiplication (Texture) [Flat Shading] |
A polygon shader with colored vertices. Both vertices A and C are assigned a color; since this is flat shading, it divides the polygon into two parts, with one part having one color and the other having the other. The colors of these vertices are multiplied to the texture colors |
Colored, Shading |
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Tails7 Polygon Colored Vertex With Subtraction (Texture) [Flat Shading] |
A polygon shader with colored vertices. Both vertices A and C are assigned a color; since this is flat shading, it divides the polygon into two parts, with one part having one color and the other having the other. The colors of these vertices are subtracted to the texture colors |
Colored, Shading |
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Tails7 Polygon Colored Vertex (Texture) [Gouraud Shading] |
A polygon shader with colored vertices. Each vertex is assigned a color; since this is Gouraud shading, each color blends smoothly to create a gradient. |
Colored, Shading |
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Tails7 Polygon Colored Vertex With Addition (Texture) [Gouraud Shading] |
A polygon shader with colored vertices. Each vertex is assigned a color; since this is Gouraud shading, each color blends smoothly to create a gradient. The colors of these vertices are added to the texture colors |
Colored, Shading |
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Tails7 Polygon Colored Vertex With Division (Texture) [Gouraud Shading] |
A polygon shader with colored vertices. Each vertex is assigned a color; since this is Gouraud shading, each color blends smoothly to create a gradient. The colors of these vertices are divided to the texture colors |
Colored, Shading |
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Tails7 Polygon Colored Vertex With Multiplication (Texture) [Gouraud Shading] |
A polygon shader with colored vertices. Each vertex is assigned a color; since this is Gouraud shading, each color blends smoothly to create a gradient. The colors of these vertices are multiplied to the texture colors |
Colored, Shading |
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Tails7 Polygon Colored Vertex With Subtraction (Texture) [Gouraud Shading] |
A polygon shader with colored vertices. Each vertex is assigned a color; since this is Gouraud shading, each color blends smoothly to create a gradient. The colors of these vertices are subtracted to the texture colors |
Colored, Shading |
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Tails7 Polygon Inverted Mask (Texture) |
In this shader, a texture is used without any texCoord modifications, and a reverse multiplication mask is applied using the same texture with modified texCoords. |
Mask |
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Tails7 Polygon Inverted Mask Overwrite (Texture) |
In this shader, a texture is used without any texCoord modifications, and an inverse mask is applied using the same texture with modified texCoords. |
Mask |
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Tails7 Polygon Mask (Texture) |
In this shader, a texture is used without any texCoord modifications, and an multiplication mask is applied using the same texture with modified texCoords. |
Mask |
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Tails7 Polygon Mask Overwrite (Texture) |
In this shader, a texture is used without any texCoord modifications, and an mask is applied using the same texture with modified texCoords. |
Mask |
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Tails7 Polygon Colored Soild (Texture) |
In the shader, the polygon's texture colors are overwritten with a single selected color |
Colored |
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Tails7 Polygon Wireframe (Texture) |
In polygon, a mask is used where only the edges of the triangles are visible |
Debug, Mask |
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